Chapter 16: Design patterns
This chapter introduces the very important and yet non-traditional “patterns”
approach to program design. An example of the design evolution process is studied,
starting with an initial solution and moving through the logic and process of
evolving the solution to more appropriate designs. You’ll see one way that a design
can materialize over time.
Wednesday, July 23, 2008
Chapter 16: Design patterns
Labels: Chapters in Java
Posted by Ganesh Kumar Devarasetty at 11:48 AM
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